GAMEBOY
3D Project
2024



Abstract

This project was created for the course 3D Modeling, where I recreated a classic Game Boy to explore hard-surface modeling and texturing. Games have always shaped the way I design, so choosing this object felt natural. The project focuses on accuracy, clean topology and realistic materials. It reflects how nostalgia and design influence each other in my creative process.


ToolsAdobe Photoshop
Blender
DeliverablesLow-Poly Modell
UV-Layout
Interactive 3D Viewer
Renders